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| New Life is Strange is good Life is Strange |
Two years ago, I talked about a pretty amazing game, Life is Strange and how it helped me deal with my mom’s death. Placing gamers in the shoes of Max, a young woman with the power to rewind time to make life-altering decisions, LiS was, for me, unlike any game before it. It was breathtakingly gorgeous in ways outside of the usual “oh the graphics look so lifelike” foolishness. It was amazing when it came to story, character development, and actually making you give a crap about the choices you made. It was, for me, on par with stuff like Mass Effect when it came to decision-making.
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| Plus the game was just damned fun. |
Everything you did had consequences and no two playthroughs were 100% alike. The game did The Butterfly Effect better than The Butterfly Effect. Finally, it was indie without being pretentious and managed to capture young adulthood/those late-teen years pretty well–even if Max’s best friend (and de facto secondary protagonist) Chloe’s use of the “hella” catchphrase teetered on the unbelievable at points (but it all makes sense when you think about it).



